I can't really speak about tanking Kara, since I have no knowledge of proper tanking math. From what I did pick up last night, a lot of the mobs I saw (in the areas around Maiden and Opera, as I subbed in after they had cleared Attumen and Moroes) aren't tauntable and some of the bosses are a real pain when it comes to crushing blows. Maiden was AWFUL for this, because she would stun everyone but the tank and then just murder him when the healer was KO'ed. This was with players already in epic gear from earlier runs too. So, if you can prove that you can squeeze out the warriors in terms of tanking skill and survivability, you might have a shot. Heck, our group had a bear tank and a prot warrior tank that switched off-tank and tank positions depending on the encounter.
In Slabs, I love Blackheart because the mind control part is always amusing... for me. Vorpil always seems to be a problem with either someone in a PuG trying to DPS the voidwalkers or wanting to kite Vorpil in a silly way. Murmur I had problems with once, but that was because we had a recently level 70 pally healing that wasn't ready for the fight. He found it overwhelming.
Steamvault is a blur. It's one I need to run more for rep and gear. Can't really talk about that too much. There was naga... and gnomes... and slaves with an odd aggro dump. That's the extent of my thoughts on it.
Arcatraz, I think, has the best payoff in terms of the "awe" factor with the bosses when you go through the first time. Murmur is impressive, Warlord Kalithresh was pretty boring and I haven't been to Shattered Halls yet, but the Warden Mellichar and Soccothrates/Dalliah events are simply fun!
There's something about Black Morass and even Old Hillsbrad that feels different then the other instances. Probably the timed factor and, like you said, the rush. The only problem I remember with it might be related to that Beast hunter who's pet likes to grab aggro/tank. I had my wolf's growl on for the adds so they would stay in range, but we got to Aeonus and suddenly the tank was freaking out she was having problems with holding aggro. I had forgotten to turn the wolf's growl off and it put him to the top of the threat list. Oops...
I'm 41 marks, 14 beast and 4 survival. Uh, the extra one in survival was an accident I never corrected. It was originally a PVP build I pieced together back when I was farming marks for my epic mount, because I wanted the aimed and silencing shots and I wanted my pet to have some function, even if it was small. Oh, and I liked Hawk Eye and wanted it. I kept it because I discovered that silencing shot was great for kiting and trapping casters in instance runs. My only beef with it is that Marks requires an insane amount of attack power in order to do damage. 2000 is suggested for Kara and I'm about 60 short of that with my self buffs (but not my pots), but I need to get my Cenarion Expedition head enchant thingie and proper enchants on my gloves and boots still. Mana's a bitch, though.
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Date: 2007-09-05 08:46 pm (UTC)In Slabs, I love Blackheart because the mind control part is always amusing... for me. Vorpil always seems to be a problem with either someone in a PuG trying to DPS the voidwalkers or wanting to kite Vorpil in a silly way. Murmur I had problems with once, but that was because we had a recently level 70 pally healing that wasn't ready for the fight. He found it overwhelming.
Steamvault is a blur. It's one I need to run more for rep and gear. Can't really talk about that too much. There was naga... and gnomes... and slaves with an odd aggro dump. That's the extent of my thoughts on it.
Arcatraz, I think, has the best payoff in terms of the "awe" factor with the bosses when you go through the first time. Murmur is impressive, Warlord Kalithresh was pretty boring and I haven't been to Shattered Halls yet, but the Warden Mellichar and Soccothrates/Dalliah events are simply fun!
There's something about Black Morass and even Old Hillsbrad that feels different then the other instances. Probably the timed factor and, like you said, the rush. The only problem I remember with it might be related to that Beast hunter who's pet likes to grab aggro/tank. I had my wolf's growl on for the adds so they would stay in range, but we got to Aeonus and suddenly the tank was freaking out she was having problems with holding aggro. I had forgotten to turn the wolf's growl off and it put him to the top of the threat list. Oops...
I'm 41 marks, 14 beast and 4 survival. Uh, the extra one in survival was an accident I never corrected. It was originally a PVP build I pieced together back when I was farming marks for my epic mount, because I wanted the aimed and silencing shots and I wanted my pet to have some function, even if it was small. Oh, and I liked Hawk Eye and wanted it. I kept it because I discovered that silencing shot was great for kiting and trapping casters in instance runs. My only beef with it is that Marks requires an insane amount of attack power in order to do damage. 2000 is suggested for Kara and I'm about 60 short of that with my self buffs (but not my pots), but I need to get my Cenarion Expedition head enchant thingie and proper enchants on my gloves and boots still. Mana's a bitch, though.