Nonsense and video game storytelling
May. 19th, 2004 12:06 amThe following is stolen from Urufudo:
1) Copy and paste this into your journal: [font color=yourusername][b]yourusername[/b][/font]
2) Change the [ ]s to < >s.
CommanderTeddog
I see it as a bright pink/purple. How about you?
We now return you to our irregularly scheduled lj entry.
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I've played about a third of the classic, old school adventure/action game "Another World" (aka Out of The World) and even though I've just started, I need to say this:
Another World is one of the f'ing best examples of storytelling I've ever seen in a video game.
I mean, I love fluff like Sonic games and the Maniac Mansion games. Fluff is fun, but... then you find something with actual weight to it and it just blows you out of the water.
1) Copy and paste this into your journal: [font color=yourusername][b]yourusername[/b][/font]
2) Change the [ ]s to < >s.
CommanderTeddog
I see it as a bright pink/purple. How about you?
We now return you to our irregularly scheduled lj entry.
---
I've played about a third of the classic, old school adventure/action game "Another World" (aka Out of The World) and even though I've just started, I need to say this:
Another World is one of the f'ing best examples of storytelling I've ever seen in a video game.
I mean, I love fluff like Sonic games and the Maniac Mansion games. Fluff is fun, but... then you find something with actual weight to it and it just blows you out of the water.